scottl opened this issue on Jun 01, 2022 ยท 58 posts
unrealblue posted Wed, 22 June 2022 at 7:09 AM
scottl posted at 10:32 AM Sat, 18 June 2022 - #4440090
So, pretty easy to bring Poserr figures into Blender? how do they look?Not with the rigging. I bring the obj into Blender for morphing, then import it in Poser as a morph :) Those renders were made in Poser.Bringing the static base mesh to morph or to sculpt clothes+hair into Blender is very easy, but it won't pose.
I do the same as Ohki, OBJ into Blender, which for a non-morphed mesh is as simple as import then export back (keeping vert order on import). I use an add-on for poser morphed meshes (which poser exports incorrectly) to change them back to unimesh (in Blender) so I can further sculpt the export such that Poser can use them for morphs.
There are some nice sculpt improvements in the 3.2 version of blender. Maintaining edges is much easier.
If you're curious as to the level Blender has reached: https://www.chrisj.com.au/ (set faces on stun)
Not nearly so easy to use as Poser, of course :D