Forum: Poser - OFFICIAL


Subject: How is Poser these days?

scottl opened this issue on Jun 01, 2022 ยท 58 posts


scottl posted Wed, 22 June 2022 at 9:50 AM

thoennes posted at 7:09 AM Wed, 22 June 2022 - #4440196
Afrodite-Ohki posted at 8:56 AM Sun, 19 June 2022 - #4440114

scottl posted at 10:32 AM Sat, 18 June 2022 - #4440090

So, pretty easy to bring Poserr figures into Blender? how do they look?
Not with the rigging. I bring the obj into Blender for morphing, then import it in Poser as a morph :) Those renders were made in Poser.

Bringing the static base mesh to morph or to sculpt clothes+hair into Blender is very easy, but it won't pose.

I do the same as Ohki, OBJ into Blender, which for a non-morphed mesh is as simple as import then export back (keeping vert order on import).  I use an add-on for  poser morphed meshes (which poser exports incorrectly) to change them back to unimesh (in Blender) so I can further sculpt the export such that Poser can use them for morphs.

There are some nice sculpt improvements in the 3.2 version of blender.  Maintaining edges is much easier.

If you're curious as to the level Blender has reached: https://www.chrisj.com.au/ (set faces on stun)

Not nearly so easy to use as Poser, of course :D


Thank you, will be learning Blender for modelling and animation. My old Maya just creaks too loud. It's going to be a long road i'm sure but then we all must have a path in life.