AmbientShade opened this issue on Jun 20, 2019 ยท 342 posts
primorge posted Thu, 23 June 2022 at 2:12 AM
One final note about something you said in that same thread...
"Well while working with the visibility issue, I realized that each prop has a dial for all the morphs that are created in the body once it's been set up as a control prop. They don't actually do anything that I can tell but the dial for it is there. So I'm thinking it's possible to move them into position for each morph. Rather manual and tedious but I'll test if it works that way. Then maybe at some point it will be automated."
While I can't see your file(s) what you describe is familiar. It's also something most people seem completely oblivious to. Whenever you invoke the Spawn Full Body morph command a local empty morph target is created in each actor of the figure, even if not relevant to the morphs involved actors. For instance if I baked down several morphs (in this example involving the chest, abdomen, and collars) to a FBM called 'Inhale' via Spawn command I would end up with an empty dial named 'inhale' globally across the figure in all actors... of course the relevant dials in chest, abdomen, and collars (including the master in Body) will function as expected. The best part is that the empties also propagate to any parented props on the figure, a control prop for instance, including the goal and center of mass props (parms for such accesible via selection in the hierarchy).
This might be the matching named dials you're seeing in your control props that
"each prop has a dial for all the morphs that are created in the body once it's been set up as a control prop. They don't actually do anything that I can tell but the dial for it is there."
Something to be aware of to offset a potential wild goose chase, depending.