firecircle opened this issue on Jul 02, 2022 ยท 45 posts
AmbientShade posted Mon, 04 July 2022 at 2:21 AM
And if you really, really want high res, elaborate ZBrush / Blender sculpts in Poser, you need to subdivide maybe 3 or 4 times at least to get enough polygons.
Which will massively slow down Poser.
It doesn't slow down that much if you have a decent amount of system ram. Off the shelf PCs from the big box stores are all 32gb standard these days. Sometimes higher than that even.
Also, there are 2 sliders, one for preview, one for render. There's no real reason to navigate the scene at a high preview level unless you're only rendering preview images. So you can have HD morphs at render time and not worry so much about your viewport/navigation slowing down. Keeping the preview at a lower resolution still allows a general representation of the HD morph at lower subD levels because the morph is still moving the base mesh where it can.
And also, I've made full body vein and wrinkle maps as HD morphs in zbrush without the mesh splitting apart just to see if I could. P12 handles subD much better I think than P11 does. There is still that random spiking at the seams bug sometimes, which full unimesh implementation would eliminate.