mianomo opened this issue on Jul 05, 2022 ยท 11 posts
Miss B posted Tue, 05 July 2022 at 6:18 PM
mianomo posted at 3:43 PM Tue, 5 July 2022 - #2972016
I always turn off IK as soon as I load a figure that has it. That's why the knees are bending the wrong way, as that's how IK (Inverse Kinematics) is set up.I imported a rig I found on sketchfab, and after some fiddling I got ik working on the feet, but the knees are bending the wrong way. Does anyone know the fix to this?
Go to Figure menu and you will see the following, which indicates the Right and Left Foot are using it. Click on them to turn them off, and the knees will then be back where they belong in the Hierarchy Editor list, and will perform as you want them to. Oh, and this is for booth Poser 11 and Poser 12.
I have found the only time IK works is if the Object is a robot or something of that sort, as a lot of them are created that way. I just don't think it's really something most folks would use for a human figure.
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OK . . . Where's my chocolate?