infinity10 opened this issue on Jul 01, 2022 ยท 12 posts
infinity10 posted Wed, 06 July 2022 at 12:21 AM
I have not received any response from any of the support forums I have contacted. However, I continued pursuing the topic on my own, and found some leads.
There is a function called Preserve Volume in Blender's UI - but I cannot locate it as yet. Apparently that may be one way to prevent the morphs from distorting the mesh unnaturally.
Another possible route to investigate is to add a Vertex Group to the distorting parts (in my case, the hands) . See this: https://blender.stackexchange.com/questions/249993/preserve-volume-vertex-group I have not attempted this solution yet, but it seems plausible as a solution.
Eternal Hobbyist