Forum: Poser 12


Subject: Still no updates I rest my case

firecircle opened this issue on Jul 02, 2022 ยท 45 posts


JoePublic posted Wed, 06 July 2022 at 10:34 AM

Gee, folks, I'm tinkering around with Poser for 22yrs now.

I actually do now that Poser internally splits it's figure meshes along group borders.

I probably spent hundreds of hours in Wings3D stitching bodyparts back together at their seams which had split apart for one reason or another.

BUT for years we have easy to use tools now to work around this problem.

And the Morphbrush has gotten so good that I haven't bothered with an outside modeller in decades to sculpt anything.

*

Not to mention that proper edgeloopes are vastly superior over subdivided HiRez morphs, anyway.

If you build the mesh correctly, you do not need to subdivide the figure like crazy to add detail.

And if you wouldn't get so hung up over "physically correct" render engines (While 99% of the Poser content isn't "physically correct" in the first place), you could just use a displacement map to add any detail you want.

What I'm talking about is an everyday "workhouse" figure, something to be used by amateurs to play virtual dress-up with.

NOT something ideally suited for some elaborate "3D ART" project.

*

This is the amount of detail 35.146 polygons can give you, if you NOT follow that stupid "ALL QUADS, ALL REGULAR" mantra:



And despite all those "difficult to rig" edgeloops, I was able to weightmap him in a couple of days so he can do this:


Without using a single JCM!

*

Can you now understand that I'm a wee bit "underwhelmed" by the performance of all those Poser figures currently out there?

*

Now imagine a figure with double the polygon count, based on actual 3D scans. Rigged by a professional and not an amateur like me. Maybe sprinkle in a few(!) JCMs for "squishy" flesh deformations and for extreme poses.

*

But maybe I see all this the wrong way.

Maybe I just should not care.

Yeah, I think it's time to officially not care anymore.

If you're all so hellbent to invest your energy in anything else rather than creating better figures, then so it be.

*

In a week or two I'll do a final "official" post about my weightmapped M2 for those few veterans who still care, and then I'll go into lurking mode.

These forums are dead, anyway.

I won't close my account, so I can still be reached via PM, but other than that, it's goodbye Rendo.

It was fun while it lasted.