AmbientShade opened this issue on Jun 20, 2019 ยท 342 posts
AmbientShade posted Mon, 11 July 2022 at 4:41 AM
RAMWorks posted at 6:44 PM Sun, 10 July 2022 - #4441018
Nevertrumper posted at 12:57 PM Sun, 10 July 2022 - #4441013odf posted at 2:41 AM Sat, 9 July 2022 - #4440948Sides of the hips are a PITA ass too when I was making clothing ANYTHING around the shoulders and legs would annoy me to no end. You get the inner just right, bend to the side or outwards and a whole new set of poke through issues would crop up. It's a balancing act to say the least!AmbientShade posted at 9:49 PM Fri, 8 July 2022 - #4440941The groin area is even worse. The most difficult at all.Elbows and knees aren't too difficult. Hips, shoulders and wrists are a beast, especially shoulders.
I know. Shoulders are the devil.
Shoulders still win out over hips for me in terms of being the most difficult joint to rig properly. Hips can be tricky but they aren't as difficult if you take your time and understand how the mesh rotates around the joint. They still just have a one-directional (for the most part) forward bend and a side-side. So weight painting them is mostly just a matter of alternating between the main rotation and the bulge map that assists it. Add some, subtract some, smooth, jump to bulge, add, subtract, smooth, rinse, repeat until it looks right.
Shoulders on the other hand have a nearly 360 degree rotation when you consider all the positions - fully down, fully up, down-back, down-forward, up-back, up-forward, and they have to cooperate with the collar through each of those. So there's really no way to do them properly without the help of jcms on at least a couple of those rotations.
^^No JCM, just weights.
^^JCM would be required on the buttocks to eliminate the crease because bulge maps won't fill it in in that direction.