rokket opened this issue on Jul 11, 2022 ยท 723 posts
hborre posted Mon, 11 July 2022 at 5:13 PM Online Now!
Fortunately, most of the materials have the same shader arrangement, just different texture maps associated with them. I just revamped the lights to Inverse Square and changed one to high-intensity area light. I'm trying to keep it close to physically realistic without making it photorealistic if you know what I mean. I am noticing that the overhead mesh lights are causing a bit of firefly background because I ramped the intensity a little higher than illustrated above. I also made some material changes but those are easy to manipulate.