Forum: Poser - OFFICIAL


Subject: Using Zwrap plugin to make facial morphs for Poser figures

rtamesis opened this issue on Jul 16, 2022 ยท 15 posts


primorge posted Sat, 16 July 2022 at 2:20 PM

No.... but I've done similar manually in mudbox moving polys of the target to match basically coplanar with a sample mesh in scene and underlaying... with varying results of success. Usually good enough for my purposes. I used this method to fix broken expression dependencies in a figure by excluding certain actors from the projection. I've also cribbed some game character meshes faces into Poser morphs in this way. That's a bit more fiddly and the results have been... close enough for me. There's also a rather clunky method using a prop copy of the sample figure in scene with target and using Poser's tighten fit brush to project...

I'm curious if you can't use the ZWrap output prop as a morph target for target figure? Is the vertex count and order maintained? If so you should be able to apply that prop as a morph target or FBM ( big maybe on that one depending on groups being maintained on the output) and fix any adjoining body part seams differences via smoothing etc.

Otherwise, I'm afraid you'll have to wing it like I do. If it means that much of course.