rtamesis opened this issue on Jul 16, 2022 ยท 15 posts
primorge posted Sat, 16 July 2022 at 2:30 PM
Example. Export the GoZ prop result as wavefront obj (all options unchecked) and reimport via properties of actor load morph target (assuming single actor, head for instance) and see if that works. Eyes and mouth part actors will make things very tricky depending on output result and your methods. That would require a load as FBM assuming they were included, the vertex order was maintained, and groups existing. Very touchy. And would require post fiddling besides.