bloodsong opened this issue on Aug 02, 2022 ยท 9 posts
bloodsong posted Fri, 05 August 2022 at 12:40 PM
hey, primorge! that's awesome!
good to hear the book was worth it to someone. :)
ohhhh, the geometry swapping thing. man, i had forgotten about that! but... does that have to be built into the character? i was thinking more along the lines of sticking paws and tails on the human figures that are there. what's their names? steve? dawn? something... ;D oh, l'homme/l'femme. like that?
what about taking a partial figure (like a hand) and parenting it to the existing hand, or forearm? and then it just gloms on and you pose it from there? too primitive a technique? ;D
guys, guys... i don't need Moar Programs (and just 'oh god no' on the python scripting ;D) . i just needed to know what/which poser i needed to import and 'do the things' with. you know, the joint parameters? are those still a thing?? ;D
i want to make the body in blender, then bring it into poser to do the poser rigging with joint parameters, because that is so much better than doing it in blender. like, in poser, i can pose the figure and move the rotation centers on the fly. (i can still do that, right?? RIGHT?) then i have a poser figure converter in blender.
for the head, i'll rig it in blender, using face bones. i don't suppose poser figures use face bones now, but still use morphs. right? so i can pose the face in blender and export morph targets.
but tell me more about weight painted figures in poser? some articles made it seem like Kind Of A Big Deal.
thanks, everyone, for your warm welcome(back)s! :)