odf opened this issue on Oct 27, 2008 ยท 13933 posts
hborre posted Mon, 08 August 2022 at 4:30 PM
Nope, my bad, scaling in the Scatter node interprets the size of the object based on real-life scaling which is not exactly how the Cycles SSS interprets scatter. EZSkin scatter needs to be adjusted accordingly to object geometry or else no SSS. There's a fine range between high and low and the default setting is not correct for V4.