Forum: Poser - OFFICIAL


Subject: Antonia - Opinions?

odf opened this issue on Oct 27, 2008 ยท 13933 posts


primorge posted Sat, 13 August 2022 at 12:49 AM

Changes I'd like to see, and things I could do my self but just not the time with other projects. I know these changes won't happen but unless they do Antonia for me is quite a bit of work away from being ideal. Which is a damn shame, considering her license. She's high on my list as a base for utilization for certain things but I'd have to make these changes.

Remodeled teeth as a separate mesh. With the teeth integrated into the gums it's just too difficult to do extreme teeth morphs without worrying about the UVs and scaling and positioning stuff is just too difficult. Subdivision morphs are not a viable alternative. I've spent more than a few hours working on more than a few Subd morphs only to return to Poser, dial the morphs, and have spikey explosions or the results being different than those in the sculpting program. Quite a waste of time. Until this is solved Subd morphs are not reliable and in my eyes are a pie in the sky gimmick. This is via GoZ and pyDelta. Results with both have been... unpredictable. I don't have time for it.

Remodeled and re-rigged eyes. The eyes do not work properly with Subdivision. Which isn't actually a deal breaker. I've actually made new eyes for her that subdivide well. Unfortunately I had a hard time matching the UVs to her existing eye maps. No biggie, I can create new maps. It's the rigging that's problematic, specifically the eyes are at an angle in orientation in the skull rather than being straight on... I assume this was in the name of "realism". The result is that symmetric morphs are more difficult, and match centers is thrown off by the the orientations... this last bit has mixed test results.

Ironically, Bagginsbill made some new eyes for Antonia that Subdivide better AND have matching UVs. Trickster that he is, the eyes load as props sitting on the floor of the ground/construct rather than smart parented to Antonia's head. Lol, hilarious... he's going to make you do some work to implement those eyes. They still don't solve the problem of orientations though.

Antonia's breasts. The topology in the breasts is a nightmare for morphing... don't tell me that it isn't I've easily made probably 20 times more breasts morphs for more figures over the years than 90% of anyone reading this. Not boasting, just not mincing. I won't bother demonstrating the whys and wherefors of this. Until her boobs are remodeled she ain't getting no boobs caressed by this morpher. This one isn't a hard fix though but it probably has implications for existing morphs.

She needs a MR skin. I have one I was working on so this isn't a big deal really. Most of the hard stuff is done, so if I were to finish it it would be more than sufficient for my use.

"Oh, and another thing: if there's anything you know of in the CR2 for 1.2 that needs fixing and would not take a log of work to fix (and then test), please let me know. No point in holding off on easy changes that need to be done at some point, anyway. Just as long as they are, you know, actually easy."

Very easy. I've noticed you aren't a big fan of limits. They're probably useful on jaw actors though lol. Just something I noticed. Anyone could fix it with their heads tied behind their backs. Well... you would think, but lately I'm not so sure.

This post isn't intended to piss off anyone, especially not you ODF. Just I've spent a bit of time looking deeply at Antonia 1.2 and these are some observations I've arrived at through practice. Just things on my wish list for Antonia, I realize it'll never happen and these are very specific to my needs for the figure, unless I do it myself of course, and therein lies the beauty of Ant's license (yet unfulfilled)...