Zaarin opened this issue on Aug 18, 2022 ยท 7 posts
Zaarin posted Sat, 20 August 2022 at 7:27 PM
Thank you! The dispersion shader I was looking for was a trick Bagginsbill used to simulate the fire in gemstones. I remember he posted it back on the old Smith Micro forums. But I can live without it. Thank you for the rest! And yes, ghostship2's PBR shader is the one I was looking for, but if P12 has its own that should be fine.* Dispersion Shader. I can find no trace. But this "existing texture diffusion" method may perhaps be a replacement.
* BBEye with M4/V4. I can find no trace. The Wayback Machine has the page but not the .ZIP file, as usual.
* "Sky Sphere". Possibly his "Envirosphere"? But you may be thinking of "EZDome" by Snarlygribbly? That's now here for Poser 11 and 12, and I'm fairly sure it has superseded the old "Envirosphere"? But of course you may need the "Envirosphere" installed to open old scene files - but I don't immediately see it online anywhere. I never installed it in my runtime, according to a search, but someone may have it.
* Not sure about the "Universal PBR". But possibly you may be thinking of the free "Poser 11 Super PBR Shader by ghostship2". It's here at Renderosity. Note also that Poser 12 also ships with an official PBR demo in the runtime.
Also possibly useful for ongoing P12 workflow building, a current list of selected Poser 12 free scripts and related P12.