Forum: Poser - OFFICIAL


Subject: Antonia - Opinions?

odf opened this issue on Oct 27, 2008 ยท 13933 posts


odf posted Tue, 23 August 2022 at 5:52 AM

primorge posted at 5:38 AM Tue, 23 August 2022 - #4443190

Glad you figured it out. That's not the issue I was having, mine was the morphs appearing less refined than I originally made them in the sculpting software. Sort of like it was dumping a subdivision level or something, like it was at the proper level but the results were as if at a lower level. I didn't do any further testing because SudD morphs weren't a priority at the time. I'll do some tests and post what I come up with.

I think that might be because my loader can only generate deltas along the normal directions for sub-d levels greater than 0. I couldn't figure out how Poser encodes the other directions, so if I included them, that produced garbage. I'm assuming the authors of the GoZ loader had access to the Poser source code, so they didnt' have to guess.

A likely way around it is to create some fixed deltas, see where that makes Poser move the points, and from that create an atlas of sorts that can be used to transform world space deltas into the form that's needed to create the correct morph. I think that atlas creation might be quite slow and involve some writing and loading of intermediate files, but maybe it could be done once for each figure and then the loader could stash the atlas away for future use. Something to try one day, when I feel adventurous.

-- I'm not mad at you, just Westphalian.