odf opened this issue on Oct 27, 2008 ยท 13933 posts
Y-Phil posted Fri, 26 August 2022 at 2:50 PM
odf posted at 2:24 AM Fri, 26 August 2022 - #4443369
hborre posted at 8:28 AM Thu, 25 August 2022 - #4443305
For the cornea, I'm using this shader that you taught me. Since the cornea covers the whole eye, I'm hoping it will take care of all the required glossiness.Slightly concave is the preference just like human eyes. As for PBR, some users are incorporating a glass shader as opposed to a glossy one for eye work.
Just my 2-cents:
I have tested your solution with my Sasha19 (a weightmapped Vic4) and that give the left part below.
On the right part: Ghostship's explaination (a fewdays ago: using a Blinn node)
The result: we can also see point-like lights, which disappear using Gloss or Glass nodes.
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