rokket opened this issue on Jul 11, 2022 ยท 723 posts
rokket posted Tue, 30 August 2022 at 5:36 PM
primorge posted at 4:51 PM Tue, 30 August 2022 - #4443555
hborre posted at 4:37 PM Tue, 30 August 2022 - #4443553There is something weird going on with her knees in particular. I think that there should not be a side-to-side movement of the shins or the forearms because they don't bend that way in real life. I think that dial is being influenced by the walk cycle.I was talking about in her legs actually. Looks a bit like an IK thing almost. Not sure if that's involved at all in the walk designer automation. What I'm seeing as jerkiness involves only the legs, so jerkiness in this instance is being solely determined subjectively through opinion. I think the cloth simulations in the sample video came out rather nice though.The walk cycle in that last video is fine, the jerkiness is due to the jiggle factor of the breast that influences the cape and upper body flow. There is too much emphasis on the upper half of the body. Rokket's problem is there isn't enough hip movement and body swaying translation to carry the figure through its movement. Not only is there jerkiness present but stiffness as well.
I tried to do the walk cycle with and without IK on. IK on smoothed some of the issues out, but not all of them. I also figured out that you can overdue the blend styles and body tweaks. The only dial that it seems to work well to crank it up is Run.
I did a walk cycle with Sydney. I am going to assemble the image files in VirtualDub and see what happens.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.