Forum: Poser - OFFICIAL


Subject: Lighting in Superly (Poser 11)

rokket opened this issue on Jul 11, 2022 ยท 723 posts


primorge posted Mon, 05 September 2022 at 11:47 AM

rokket posted at 9:24 PM Sun, 4 September 2022 - #4443946

I do have one I can post. I still have to do a lot of work to get it to where I want it, but:

No post work. The fog is the atmosphere tab in materials. That's M4 on the ground with an alien texture I made for him. That's the Banshee from Poser, and I did some poly pushing and pulling on the ground prop (Double Hill) to get the crashed space ship effect.

I like that mist effect. I've never used the atmosphere in Poser, I always just post work it if I need it. BB has some good threads discussing that, I'll have to search them out. Looks actually useful, I imagine it adds significantly to the render times.

Talk designer is something else I've never used. So much so that I never bother creating phoneme morphs when I create custom expressions to fit radical face alterations. I should maybe reconsider that. I always figured that nobody used it, maybe you are an outlier? There does seem to be a large silent Poser user base that utilizes Poser in ways not typical to what is the expected norm represented by what you see represented on the forum.

I'll probably post a couple SG(W) body WIP images sometime tonight. It's turning out well, how I imagined it in my minds eye. She'll need a small bit of extremities scaling though I think. Mostly to get rid of or minimize that V4 look. I'm thinking maybe I should have used PE1 for this, but I haven't really taken the time to familiarize myself with her yet. Then again I don't want to drift too far from the statuesque look that is typical for SG representations. PE1 is kinda stubby by comparison...