rokket opened this issue on Jul 11, 2022 ยท 723 posts
primorge posted Mon, 05 September 2022 at 11:47 AM
rokket posted at 9:24 PM Sun, 4 September 2022 - #4443946
I like that mist effect. I've never used the atmosphere in Poser, I always just post work it if I need it. BB has some good threads discussing that, I'll have to search them out. Looks actually useful, I imagine it adds significantly to the render times.I do have one I can post. I still have to do a lot of work to get it to where I want it, but:
No post work. The fog is the atmosphere tab in materials. That's M4 on the ground with an alien texture I made for him. That's the Banshee from Poser, and I did some poly pushing and pulling on the ground prop (Double Hill) to get the crashed space ship effect.
Talk designer is something else I've never used. So much so that I never bother creating phoneme morphs when I create custom expressions to fit radical face alterations. I should maybe reconsider that. I always figured that nobody used it, maybe you are an outlier? There does seem to be a large silent Poser user base that utilizes Poser in ways not typical to what is the expected norm represented by what you see represented on the forum.
I'll probably post a couple SG(W) body WIP images sometime tonight. It's turning out well, how I imagined it in my minds eye. She'll need a small bit of extremities scaling though I think. Mostly to get rid of or minimize that V4 look. I'm thinking maybe I should have used PE1 for this, but I haven't really taken the time to familiarize myself with her yet. Then again I don't want to drift too far from the statuesque look that is typical for SG representations. PE1 is kinda stubby by comparison...