rokket opened this issue on Jul 11, 2022 ยท 723 posts
primorge posted Mon, 05 September 2022 at 10:34 PM
It's going to be the standard Supergirl costume. It started as Terry McG's Supergirl cosplay 2 (ShareCG) but I've replaced the skirt and so far am using the V4 body suit for the leotard. I have to decide what to do about the Cape. I might just retopo Terry McG's or make another one. I'm thinking about making a custom chest logo though. And I already have a new cover logo thought up. The skirt and cape dynamic. I'm not worried about fits or fixes, I can do all that for final images in mudbox or blender after sims. The costume is the least of my concerns. It's how heavy and unruly the hair is. Again, mudbox fixes in per render static props generated from the hair figure as needed. I usually also weld out the posed figure, weld out everything really, add a bone converting it to a single actor figure so I can make a series of difference morph fixes as needed overtop using PML exporter importer. Poser figures aren't figures, they're 3d models. Why be constrained by in Poser rules for figures in what can and cannot be done.Amazing work. She looks awesome! I can't wait to see what you do with the costume.