Forum: Poser - OFFICIAL


Subject: Lighting in Superly (Poser 11)

rokket opened this issue on Jul 11, 2022 ยท 723 posts


rokket posted Tue, 06 September 2022 at 7:20 AM

primorge posted at 10:34 PM Mon, 5 September 2022 - #4444007

rokket posted at 9:52 PM Mon, 5 September 2022 - #4444003

Amazing work. She looks awesome! I can't wait to see what you do with the costume.

It's going to be the standard Supergirl costume. It started as Terry McG's Supergirl cosplay 2 (ShareCG) but I've replaced the skirt and so far am using the V4 body suit for the leotard. I have to decide what to do about the Cape. I might just retopo Terry McG's or make another one. I'm thinking about making a custom chest logo though. And I already have a new cover logo thought up. The skirt and cape dynamic. I'm not worried about fits or fixes, I can do all that for final images in mudbox or blender after sims. The costume is the least of my concerns. It's how heavy and unruly the hair is. Again, mudbox fixes in per render static props generated from the hair figure as needed. I usually also weld out the posed figure, weld out everything really, add a bone converting it to a single actor figure so I can make a series of difference morph fixes as needed overtop using PML exporter importer. Poser figures aren't figures, they're 3d models. Why be constrained by in Poser rules for figures in what can and cannot be done.
I have that Cosplay suit, too. And the New 52 suit. I made my own New 52 suit for Miki awhile back. I simplified the neck area because I never really liked how they drew that cape, and this one just worked better in simulations. I didn't add a drape to it. It seems to flow better when you just do a 30 frame simulation. For effect, I would add a wind generator and play with it until I got something I liked.


If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.