rokket opened this issue on Jul 11, 2022 ยท 723 posts
rokket posted Sat, 10 September 2022 at 1:14 PM
I could get rid of that floating clothing thing with a little bit more time and effort. I really just threw those panties on her (they were made for PE) just as a placeholder. I am modeling a pair for her later when I start using her in the battle scene I am working out.
Thanks for looking at that video. The main animations did take some time and I really want to do a full blown rendered out version of this, but take more time to get the animations just right. I like that the walk designer makes it fairly easy to create a walk cycle, but the characters look stiff and don't really move all that natural. I know it can be tweaked, but it has to be done before it's applied. If you go frame by frame and edit it will mess up further down the line. I've also found out that if you add frames to your animation, Poser tried to stretch out the animation to fill those frames and things get really screwed up.
It's a learning process. I should just sit down and learn more of Blender. From what I've seen, it's a lot better result to animate with that.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.