odf opened this issue on Oct 27, 2008 ยท 13933 posts
odf posted Sun, 11 September 2022 at 5:12 AM
I love point at for making the character look into the camera. Sometimes I apply it to the head, sometimes to the eyes. Very difficult to achieve by hand, I find. Sure, it doesn't work for all angles, so when it acts up, I just turn it off.
With Antonia's eyes now directed straight forward, pointing them at the camera didn't work initially. Antonia always seemed cross-eyed. But I just figured it out. I simply move the joint end points inward a bit, seeing as point at works by pointing the line from the joint center to the end point at the target object, and I'm back to her old point-at awesomeness.
Other than that, some dials for eyes up-down and left-right like Toni 1.2 has them are probably sufficient.
-- I'm not mad at you, just Westphalian.