Tekitoumen opened this issue on Aug 09, 2022 ยท 7 posts
adp001 posted Thu, 15 September 2022 at 4:24 PM
You can get the exact rotation of all body parts using [actor].WorldQuaternion(). No need to fiddle with single vertices/polygons to get the direction of an object.
If you are not familiar with Quaternions: Poser user "AllStereo" wrote something useful years ago and put it into freestuff:
https://www.renderosity.com/freestuff/items/72870/poser-quaternion-methods