Tekitoumen opened this issue on Aug 09, 2022 ยท 7 posts
Y-Phil posted Fri, 16 September 2022 at 3:48 PM
Thank youYou can get the exact rotation of all body parts using [actor].WorldQuaternion(). No need to fiddle with single vertices/polygons to get the direction of an object.
If you are not familiar with Quaternions: Poser user "AllStereo" wrote something useful years ago and put it into freestuff:
https://www.renderosity.com/freestuff/items/72870/poser-quaternion-methods
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