Forum: Poser 12


Subject: Future Developments

MNE opened this issue on Sep 11, 2022 ยท 43 posts


Nevertrumper posted Sat, 17 September 2022 at 6:22 AM Online Now!

JAFO posted at 2:38 PM Fri, 16 September 2022 - #4444597

I'm not worried at all... I've been using Poser since Poser 2, We've come a long way baby. While some may not see and appreciate the recent developments of the past couple of years, those of us who use Poser as a daily driver pick up on the subtle nuance of new releases. A lot of that is simply taking what's already there and refining it to make it work better,  faster and more reliably... Sometimes hardly noticeable other times its WHOA!!! where did that come from? If you're doing animation involving dynamics, you know exactly what I mean... Where in the not-so-distant past it was test and tune.. do and redo... scrap that idea and try something else... Now it just works. I don't know how or why... It just does...I think a lot of that comes from a team of people who are for-real  hands-on experienced professionals who actually play the game, other than those who pinch pennies and  focus more on rounding corners to maximize profit margins..... I'll just leave it at that...

๐Ÿ˜‚๐Ÿ˜‚ that is a good one. "Subtle improvements", I like that one.
Don't forget to mention, that they've charged you with subtle 250 $ for it, including some kind of a cycles render engine, that comes free with Blender.
Being framed with the past two Poser releases never felt better.