Forum: Poser - OFFICIAL


Subject: Why are you still using V4?

EClark1894 opened this issue on Jun 29, 2015 ยท 761 posts


rokket posted Sat, 17 September 2022 at 10:57 AM

primorge posted at 7:58 PM Fri, 16 September 2022 - #4444629

rokket posted at 6:46 PM Fri, 16 September 2022 - #4444624

primorge posted at 5:41 PM Fri, 16 September 2022 - #4444615
rokket posted at 4:25 PM Fri, 16 September 2022 - #4444607

That's really cool, and makes for more realistic stills. How well can it animate?

It animates as well as any manual rotation of a joint does. All it is are ERC controllers that drive multiple rotations into a preset pose. When you set up such a controller the results can have baked in IK. That is, the dial will behave as if IK is enabled on that pose because it was baked into the transforms. It's about as perfect as Poser IK itself, read between the lines on that. Still in all it's handy, it's also very easy to create with the DE... nothing special on that front, just handy.
I really need to learn how to use them. I think it will take things to the next level for me. Considering that I have been messing with Poser since 2010 and my art all still looks like it did back then....
Make a pose and write down all of the rotations and translations involved in the pose. Do not use the hip for transforms, use the body.

Create new master

Double click the new master dial that appeared in the other parm group

Set limits 0 min 1 max

Sensitivity 0.02

Click back to parameters tab

Edit dependencies

In the dependency editor you want to be in the keyed tab. The keyed tab behaves much like key framing an animation.

Click start teaching

Set the master to 1

Set the first rotation to its value. Rinse and repeat until each rotation and translation comprising the pose is entered and your figure is in its pose. This can include scales, morphs, translations.

Set the master to 0

Go through the list of every parameter you altered. All of them will appear in the dependencies list, if you click one of the listings once or twice it will take you to that dial that you changed.

Go through and zero out every change.

Stop teaching.

Test your dial.

Basic dependency creation.

Of note; do not use the enter key when entering a value in a value field for the dependency, simply type in the number in the field and click outside the field on the palette. This will enter the value. There's a bug with enter and the DE.

I always create pose controller completely manually. That is I don't apply a pose nor do I zero a figure. I enter the value and zero the value for each, respective of what I am doing with the master value. Using a pose or a zero rotations etc. will produce unexpected results.

Using create new master creates a valueParm dial. If I plan on embedding this dependency solely within a cr2 that's fine. If I plan on creating a pmd injection for the dial I use an empty FBM dial or targetGeom dial as a master which passes everything along to a pmd INJ more predictably. I suspect this is because pmd is meant to carry morph data so using a valueParm with transforms info attached might not work, using an empty morph dial is a bit of sleight of hand there. At least that's how I've managed to overcome dial failure with pmd.

As far as pose controllers making your art different? No more different than a pose will.


I was referring mostly to my render settings when I mentioned how my art looks the same. I am improving on the clothing making part and posing is getting slightly better. But I think I can use a parameter dial for posing in animation much smoother than trying to use the clunky walk designer, which is my main focus right now. I need to be able to animate a convincing, non robotic walk cycle. I have tried BVH files, but they need to be cleaned up A LOT in order to get them to work with Poser figures. I have tried using animation poses that other people have created, but they limit me to however many frames it was made to, and trying to adjust things like head movement causes other things in the animation to go wonky. So if I can animate a decent walk cycle with head turns and different emotions then I will finally get somewhere with it. I got Poser for the animation in 2010 anyhow, but have only used it a few times because setting up animations is a pain in the ass.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.