rokket opened this issue on Jul 11, 2022 ยท 723 posts
primorge posted Sun, 18 September 2022 at 2:19 PM
I replaced Sasha's eyes with La Femme's. I think V4's greatest weakness is her eyes, because the iris is unwelded from the sclera. It makes painting eye textures difficult with the blend between the iris and the sclera so you always end up with that hard line and have to use a transmap in a hack to soften it out. Plus many of the V4 eye textures have baked in specular highlights. By using LF's eyes I can take advantage of the textures I painted for her (a bunch) and also the catalogue of LF eye maps I have which are painted with more modern render techniques in mind. Not to mention the morphs I already have for them. They're shown here, preview, in their default state without morphs (I generally like to use an iris convexity morph to flatten out the iris a bit and make it less concave)... they're just props fit very carefully, matched to the exact scale and position in blender to V4's eye geometries, and parented to the eye actors so they behave just as V4's eyes would. V4's eyes were really bothering me so this seemed like the most productive solution.
I also painted some nipple/breast skin detail displacement maps in mudbox last night, but more on that when I do some more "real" renders.
I'm also hoping that A4 isn't hinting for me to hit the road in that above render lol. Although I'd have to say, with that lovely lake view and wilderness it would be a pleasant walk ;)