Forum: Bryce


Subject: Car rendering

Eidolon opened this issue on Oct 23, 2001 ยท 8 posts


Eidolon posted Sat, 27 October 2001 at 3:58 PM

Mmmm thx for the comments This pix as been rendered in B5...no post work except the sig... Concernin the car body textures, i took screenies in B5, wifreframe front view and side view of the meshes i had to work on..and made textures with photoshop...(with the finger tool and the density tool...associated with different bruxh size).. The chrome texture is a bryce metal texture..I added some bump to simulate the "rusty chrome" effect.. The tire texture took me long to figure.so i used several map for the bump, diffuse and specularity (not much spec appearing tho).. i found the car plate somewhere on internet.. The car is from the bryce 2 CD and is a dataset from viewpoint... Weapons are from halflife and opposing force.. slightly modified and retextured, converted with 3Dexplore Sorry for the poor english I am french... Eidolon