DarkElegance opened this issue on Sep 23, 2022 ยท 12 posts
DarkElegance posted Sat, 24 September 2022 at 12:56 PM
rokket posted at 12:29 PM Sat, 24 September 2022 - #4445181
Hi,I made this in just a couple minutes using a cylinder primitive in Wings and then taking it into Sculptris. I know it's not as detailed as you were planning, but it was just a simple prop. I think maybe you had the cylinder in Poser subdivided.I still don't understand why it was telling you that there were too many vertices.
So in sculptris on its own, from the ball it auto-loads, I made a shillelagh with no issue. Carved details into it, had no problem at all. Exported it out. Worked great in DS.
I showed it to the person, but they wanted it more like the picture they want to use as a reference. Now the image couldn't be simpler.(a staff, with bands of metal at the top and bottom and crystals floating on the top. So simple. But before I put the "bands of metal" on, I need to make the ends looked kind of used. grooves, etc)
So I went in to poser. Loaded the primitive cylinder and lengthened it. Saved as an OBJ and tried to take it into sculptris.
Nope.
Literally. ONLY a base cylinder from poser. That is it. Just that. Just the base cylinder, lengthened by rolling the dial.
https://www.darkelegance.co.uk/