DarkElegance opened this issue on Sep 23, 2022 ยท 12 posts
primorge posted Sat, 24 September 2022 at 1:04 PM
Sounds like Sculptris is balking at a high valence vertex, probably on the cap of the cylinder. My suggestion would be to subdivide a cube, lengthen it into a cylinder, and flatten the ends. Some programs don't like poles comprised of many tris. Though I'm surprised this is a problem with Sculptris as it's mostly intended for tesselation.
High valence vertex...