hborre posted at 10:03 AM Tue, 27 September 2022 -
#4445357It is not so much as Poser is able to use DAZ figures, it is DAZ not interested in providing any further investment into Poser portability.
Why do you think DAZ should care that a competing software is compatible with their products?
For your information: There is a converter to export DAZ figures to Blender. This works perfectly. With all the bells and whistles. Also textures/materials. DAZ thinks it's ok and doesn't do anything about it.
There are two converters: One from DAZ itself and one (IMHO much better and more comprehensive) that is created by the user community (first and foremost: Thomas Larsson).
The converter is a Python script. Written directly under Blender, where there is an even more extensive Python integration than in Poser. Still, you could take the open source software and make a Poser converter for DAZ models out of it, running in Poser. All the hard stuff is already solved, especially the materials which are more or less the same in Poser and Blender (Cycles).
What gets a bit problematic is what DAZ calls "geo-grafting". This is more commonly used in some of the newer DAZ stuff, and should be made possible in Poser somehow as well (but the Poser programmers will have to either implement that directly, or extend the Python interface to allow deeper access to the internals).
And yes, such a converter is 100% legal. Because the converter runs on the user's machine and makes his legally purchased figures compatible to another software (DAZ even advertises that they see converting as a cool feature).