Frequency3D opened this issue on Sep 29, 2022 ยท 17 posts
Y-Phil posted Thu, 29 September 2022 at 1:02 PM
Actually, I can't find them but using Poser11, it's Cycles V1.x, whereas with Poser12: it's based on Cycles V2.x. And it's ture that the shine effect (not sure that's the right term to use) is more important
Using Poser12, this parameter must be lowered. That are a number of Cycles Nodes that have been updated and corrected because the calculations were wrong with Poser12. Supposedly it could be the same with the bump and displacement maps, even on a PoserSurface node.
Have you tried to use the PhysicalSurface node, to see if you can find a decent look on both Poser?
I can't imagine the difficulty for a vendor...
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๐ฟ Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
๐ฟ Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
๐ฟ Nas 10TB
๐ฟ Poser 13 and soon 14 โค๏ธ