odf opened this issue on Oct 27, 2008 ยท 13933 posts
odf posted Thu, 29 September 2022 at 6:33 PM
Anyway, hopefully Oppenheimer didn't change any of the vertex orders or numbers in Ant's noggin or I'm SOL with recycling a lot of my older morphs ;)
The eye morphs I can rework. Just worried a bit about the head...
Sorry, but I am become death, destroyer of morphs. The brow geometries are gone, which were part of the head actor. So, there's no way existing morphs will work without conversion. Same thing with the breasts, hip and feet, so I see no point in trying to preserve vertex order in the rest of the actors.
My fixVertexOrder script (part of pydeltamesh) is very good at converting head morphs from Toni 1.2 to Toni 1.3, though. I could extend that to one that directly loads an old morph into Toni 1.3, if there's a need.
Then there's the "copy morph from" functionality in Poser which generally works quite well. Not sure which Poser version it was introduced in, though.
ETA: To be perfectly honest, the main point of the 1.3 release is to break all the things, so that hopefully fewer things will need to be broken in upcoming versions.
-- I'm not mad at you, just Westphalian.