odf opened this issue on Oct 27, 2008 ยท 13933 posts
primorge posted Thu, 29 September 2022 at 7:00 PM
Ah well. It's ok. I can rebuild the stuff I've done. I'd rather actually, now that I think about it. I can just manually align shapes from the old morphed mesh onto the new mesh in mudbox if I were so enamoured with the old stuff, but I'm not. A clean slate sounds like fun, I have a roadmap at least.
Kind of a shame all those old morphs by others are lost in the process though. Especially all those DieTrying morphs.
Copy morphs was introduced in 11. It's anathema to my thing honestly. Not so much for copying existing morphs to clothes, though I'd be inclined to use D3d's morphing clothes for that as I hear it has more refinement. But for my own things I'd rather just do it over and better, or at least hindsight different.
I'm playing about with 1.2 at the moment and I'm curious what software you used to create her included morphs. Surely not Wings? Although it's possible with it's magnet functions...
V4's brow mesh is a body part of it's own, though virtually useless... just a difference observation.