weiesnbach opened this issue on Apr 29, 2021 ยท 56 posts
adp001 posted Fri, 30 September 2022 at 1:27 PM
adp001 posted at 1:43 PM Tue, 27 September 2022 - #4445364Geografting is only easy to implement at first glance. But because of the fact that the mesh gets additional vertices (and others may be omitted), the vertex indices do not fit anymore. This has to be corrected in a separate run, so that e.g. morphs, magnets and weightmaps work again.
What gets a bit problematic is what DAZ calls "geo-grafting". This is more commonly used in some of the newer DAZ stuff, and should be made possible in Poser somehow as well (but the Poser programmers will have to either implement that directly, or extend the Python interface to allow deeper access to the internals).
And yes, such a converter is 100% legal. Because the converter runs on the user's machine and makes his legally purchased figures compatible to another software (DAZ even advertises that they see converting as a cool feature).I recall Cage saying geografting was possible in Poser, but I don't recall it it was here or in a now dead forum. It is basically a geometry switch, albeit with a separate figure. It does work on Genesis 1 and 2 figures brought into Poser via the Late Lamented DSON Importer.
As far as conversion goes, it could be a matter of converting one text file format to another. I think the trick would be incorporating all of the morphs referred to in the base .duf file...