odf posted at 2:53 PM Sat, 1 October 2022 -
#4445657@adp001 and hborre: Thanks for the skin material suggestions! I‘ll give those a try.
The Voronoi shader is really only meant as an example.
The amazing thing about the Voronoi shader is that you can make an almost perfect skin simulation with two grayscale maps*. Well, only almost...
* Map 1, "Scale" in the Voronoi Shader: In connection with a Multiply the grascale map changes the size (of a skin cell) in certain areas (value: between +/- 400 around the set central value I would say),
* Map 2 changes the intensity with which the Veronoi shader is faded in. In the example I simply used the existing bump map for the intensity. Shouldn't be done this way, but for showing it's better than nothing :)
Map 2 (i.e. intensity) alone can be sufficient if the grayscale map was made with care (care and some knowledge about the structure of human skin).