odf opened this issue on Oct 27, 2008 ยท 13933 posts
odf posted Sat, 01 October 2022 at 8:15 PM Online Now!
PS: That said, the basic process in the fitting room is quite easy. I'm happy to explain how I do it, although I assuming there are better tutorials around. It's the fine-tuning to make the garment bend nicely with the figure that is a bit trickier and, I presume, requires some skill. I also suspect that that's easier with a fully weight-mapped figure.
Incidentally, I have no idea how dynamic clothes are distributed. My guess would be that they're basically just props with dynamic group info and simulation parameters attached, and there's some way to export all that from within the cloth room. Am I close? And then hybrid clothes. How do those work?
-- I'm not mad at you, just Westphalian.