odf opened this issue on Oct 27, 2008 ยท 13933 posts
adp001 posted Mon, 03 October 2022 at 11:11 AM
I'm not a shader expert - but isn't the value for SSS in PhysicalSurface the radius? In case it is, the resulting RGB value should not matter.Is there much change in SSS with higher RGB values? The RGB values suggested return a combined color of white; if all values for those channels exceed 1, you will get white as a SSS tint. I agree with the higher values enhancing translucency but those arbitrary values are unnecessary because the channel range only goes from 0 to 1. As I stated, any value above 1 across all the channels just gives you a white tint.