odf opened this issue on Oct 27, 2008 ยท 13933 posts
odf posted Tue, 04 October 2022 at 3:33 AM
odf posted at 6:21 PM Sat, 1 October 2022 - #4445677
primorge posted at 6:11 PM Sat, 1 October 2022 - #4445674Gah! I spoke too soon. Because of course, I did.I was thinking it would be difficult with the reliance on old textures. If it's an easy process than you won't have any arguments from me, I love UDIM. I only know UDIM from scratch though, as in mapping something with numbered tile use and painting textures to go with those UVs. And never more than 2 tiles at most. But moving forward no more stacked for me.
Change it NOW! Lol. But seriously, I wouldn't suggest you change her mapping if I wasn't sure it was an easy process. According to ADP it is ;)
Yes, it really is, at least in Blender. I've done it before, to prepare the mesh for my texture painting experiments. And since then, I've figured out an even easier way to do it. :smile:
Converting to UDIM in Blender is indeed easy, but since Blender destroys the poly group info *and* changes the order of texture vertices (even though the new importer thankfully preserves the order of mesh vertices), getting the new UV info into an OBJ file that Poser can use will require a bit of programming. Still no rocket science, but annoyingly non-straightforward. :-/
Computers never fail at making things that should be easy complicated.
-- I'm not mad at you, just Westphalian.