odf opened this issue on Oct 27, 2008 ยท 13933 posts
odf posted Wed, 05 October 2022 at 7:07 PM
primorge posted at 6:30 AM Wed, 5 October 2022 - #4445890
Any idea when Antonia will be stable enough to make things for? Regardless of copy morphs I mean.
Soon, because I really don't have the stamina for a long beta phase.
I'll go through my short list of small fixes below, put out a second beta, wait a week or two, and do the release. If you find that the outstanding items don't concern you, you can grab the files from Github any time and just start. Of course, there's always a chance an unexpected serious bug pops up that can't be fixed without breaking something you've made. Unlikely, but not impossible.
Anyway, here's the list.
Done:
- Switch to a welded OBJ.
- Convert UVs to UDIM.
- Rearrange UDIM tiles to use 1001 through 1010
- Fix eye UVs
- Check eye meshes for asymmetries
- Fix the TorsoFit morph (only works correctly with Unimesh skinning right now)
- Fix vertex collision between upper and lower lip
-- I'm not mad at you, just Westphalian.