odf opened this issue on Oct 27, 2008 ยท 13933 posts
primorge posted Wed, 05 October 2022 at 7:55 PM
odf posted at 7:07 PM Wed, 5 October 2022 - #4445930
Those sound like very nice additions odf, at least in my book. I can wait 'til things settle a bit, it'll definitely be nice to paint on the figure and not have to do a ton of prep or hoop jumping. A pleasant surprise you're doing that. Also nice that you've replaced with a unimesh obj, it's just one of those tidiness things and doesn't effect my our particular work process but it might have consequences for others maybe. I can't remember which figure it was, a recent indy one... a nice figure too, but I took a look at the mesh from geometries and it was unwelded and I thought to myself "what the F am I looking at here, Posette?!" Lol ;)primorge posted at 6:30 AM Wed, 5 October 2022 - #4445890
Any idea when Antonia will be stable enough to make things for? Regardless of copy morphs I mean.
Soon, because I really don't have the stamina for a long beta phase.
I'll go through my short list of small fixes below, put out a second beta, wait a week or two, and do the release. If you find that the outstanding items don't concern you, you can grab the files from Github any time and just start. Of course, there's always a chance an unexpected serious bug pops up that can't be fixed without breaking something you've made. Unlikely, but not impossible.
Anyway, here's the list.
Done:
- Switch to a welded OBJ.
- Convert UVs to UDIM.
Coming:
- Rearrange UDIM tiles to use 1001 through 1010
- Fix eye UVs
- Check eye meshes for asymmetries
- Fix the TorsoFit morph (only works correctly with Unimesh skinning right now)
- Fix vertex collision between upper and lower lip
Anyway, hope I didn't come off some kinda way about it, I didn't mean to, contradictory observations escalated my pulse... which isn't hard to do depending how my day has been. It's nice you take those kinds of things into consideration though.
Looking forward, plenty to do in the meantime.