odf posted at 6:00 PM Fri, 7 October 2022 -
#4446113I am intrigued. How does one make those "UV morphs" you speak of?
Do you really want to make this a topic here in the thread?
The principle: remodeled UV indices can be stored using <figure>.SetCustomData(...). Poser will then write the data to all poser files like it does with standard morphs for example.
A dial created with <actor>.CreateValueParameter(...) activates a Python script (callback) that then does the manipulation of the vertex data.
The associated script can be bound to the loading of the figure using <figure>.SetMeAsStartupScript().