odf opened this issue on Oct 27, 2008 ยท 13933 posts
primorge posted Tue, 11 October 2022 at 12:25 PM
I have the solution to your problem. I'm at work right now but will post my solution theory when I get home.primorge posted at 8:13 AM Tue, 11 October 2022 - #4446397
adp001 posted at 7:45 AM Tue, 11 October 2022 - #4446393Nice!The first morph pack I'm going to make for Antonia is called 'Well Basically' (subject to naming change) which will be scaling/translation morphs for eyes, mouth, nose and ears. Including some "Gone" things... Match centers and adjustment morphs/utilities. The pack will be Creative Commons Attribution License. It won't take long to create but I'm working 6 days a week lately and am trying to wrap up some La Femme freebies so it might be a minute before I get to it. But not overly far off.Developing a character often means to move and scale the eyes in any direction. This is not easy and often leads to malfunction of other morphs.
Wouldn't it be an idea to make this a standard "morph" (@primorge, are such things not your speciality)?
Could you please make the eye morph(s) first? I can't publish my character facemorph without the eye position modified. I'll use magnets until you come up with your morphs.