odf opened this issue on Oct 27, 2008 ยท 13933 posts
odf posted Tue, 11 October 2022 at 5:34 PM
Antonia's eyelids move when the "Eyes up/down" slider is used. It doesn't react to "point at", so what I usually do is point the eyes at my target, then switch to the face camera and mesh preview so that I can see where the irises are and adjust the up/down slider manually until the upper lid is at the desired position (which really depends on how sleepy or alert I want Toni to look).This also applies to eye movements: Looking right, left, up, down. If the eyelids don't move, it looks very strange.
We could take this opportunity to develop a standard "Look-At". Including a nice prop as a target (at the moment I use a grouping object that I have to search for depending on the scene when I need it - something unique would be better).
-- I'm not mad at you, just Westphalian.