odf opened this issue on Oct 27, 2008 ยท 13933 posts
primorge posted Sun, 16 October 2022 at 11:51 AM
I'll chime in with my own complaint.
Match centers to eye scale morphs does not work with Antonia. I've tried every process and variation over the past 2 days that I can come up with. This is something that works with very little or no effort with La Femme and Nova.
So ok. Fine. I'll use manually animated joint centers to force the centers to their proper positions.
After a couple of stupid mistakes on my part I get both centers to match to the morphs manually and work as they should from a 0 to 1 state and back. Great. I go to create an inject and test it on a fresh Antonia 1.3, I apply the injects, the eye centers become stuck in their modified state. So the scaling centers manipulation, though they work through a cr2 state, will not copy properly to an injection.
This leaves me with only 2 options.
Abandon this project or proceed as planned and release my morphs in a cr2 version. Releasing this stuff as a cr2 sabotages the merchant resource part of the plan. While the end user can use the cr2 to create characters there will be no way to share any of the eye scale stuff they use by injection.
Thoughts?