TheAnimaGemini opened this issue on Nov 20, 2020 ยท 882 posts
ghostship2 posted Tue, 18 October 2022 at 12:38 PM
hborre posted at 12:10 PM Tue, 18 October 2022 - #4446928
sureThat looks pretty good. I have to agree, the lacrimal is a difficult area to get right, and many texture maps include specular highlights that interfere with realistic lighting. I'd be very interested in how you set up the Material Room nodes.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740