Lobo3433 opened this issue on Oct 13, 2022 ยท 12 posts
Warlock279 posted Wed, 19 October 2022 at 10:20 AM
Lobo3433 posted at 8:45 AM Tue, 18 October 2022 - #4446914
Miss B posted at 10:27 AM Tue, 18 October 2022 - #4446917Thank you Warlock279 for all the information it is allot of information to digest but truly appreciate you taking the time to share all this information :clap:
Thank you! Thank you! I was going to post asking what mipmapping was. I've seen it mentioned before, but had no idea what it referred to. Now I know! :slight_smile:*Mipmapping, I'm sure you've heard of it, but if you're not sure what it is, it's a texture processing function of render engines to avoid texture flickering. Essentially it blurs [technically its scales down] the texture the further the object is from the camera. Most render engines usually have options to adjust mipmapping settings, strength, distance, etc, but those are typically "power user" options, and come with some caveats
You're welcome! Sometimes I'm almost useful ... sometimes! :)
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