VirtualWorldDynamics opened this issue on Aug 21, 2022 ยท 98 posts
marble posted Wed, 19 October 2022 at 4:50 PM
Thank you for your explanation. After having failed to get VWD to work despite your generous help in the past I would love to have another try with your new developments. My question arising from your question is this: would the time taken be a one-off time-cost per garment or would it slow the whole process down for every simulation? I imagine you would create a new clothing mesh which could then be saved and simulated without the initial set-up process needing to be repeated, right? In that case I would have no problem.
My desire is for something that is better (and faster) than dForce. If that means mesh modification and saving alternative versions of clothing, then so be it so long as the actual simulation is quick, accurate and the cloth has the ability to be manipulated (pinned, dragged, etc.) during the simulation.