Forum: Virtual World Dynamics


Subject: VWD may be coming back to life

VirtualWorldDynamics opened this issue on Aug 21, 2022 ยท 98 posts


anupaum posted Wed, 19 October 2022 at 8:01 PM

There are some work-arounds that I've needed to develop. The most important involves hair simulations, and animations in particular. I've learned to move the figure into the desired pose at frame 1, and allow 30 or so frames for the hair to "settle" before the animation begins.  It's also REALLY important that the figure doesn't move very far from the x,y and z axes of the initial pose. Otherwise, the hair tends to fly off . . . .

For Poser, the figure can't be a P12 version, and it MUST use traditional skinning, rather than unimesh. (I have separate figures in my runtime for this purpose.) Otherwise, the script will give error messages in French, or simply crash.

Having an updated video card is a real bonus. Simulations with the GPU are faster.

It would be really nice to have some kind of a guide that explains what each of the parameters actually does, especially for simulating hair. Sometimes I wish I understood how to make hair seem heavier and less prone to flying around, especially in animations.

:)